

Modern Air Combat will not be a DCS World product, but rather a new series for us that focuses more on action, gameplay, and a shallowing learning curve." This has led to us push back its release date to 2020. During this period, we have also expanded the scope and features of the product substantially.

"Over the past year, a massive amount of work has gone into Modern Air Combat in order to make it a AAA title. The company behind Digital Combat Simulator (DCS World), which is the hardest of hard core military flight Sims, recently announced Modern Air Combat (MAC) which I believe is aiming for the level of fun vs realism you mentioned. > At some point the # of flight sim type games plummeted and the ones that stuck around bifurcated into hyper-realistic to the point they are a time suck (cause you could be using an actual real flight sim for real flight training) or they are hopelessly unrealistic and no fun compared to the old stuff. You didn't get stuff that really blew it away till hardware acceleration became prevalent, but by that time 3D FPS games were demolishing the flight sim market. It might have been closer to 5 years ahead of it's time. Not sure but I might disagree with the author about Comanche being 3 years ahead of it's time. There were a lot of games that had a happy medium of fun vs realistic/complex back then.Īt some point the # of flight sim type games plummeted and the ones that stuck around bifurcated into hyper-realistic to the point they are a time suck (cause you could be using an actual real flight sim for real flight training) or they are hopelessly unrealistic and no fun compared to the old stuff. At some point it feels like they really died out. They were my favorite by far type of game. the 1990s were like the Heyday of flight sim games and Comanche was mind-blowing at the time as a teen. A benchmark of interpreted code on a modern OS + machine vs bare metal native code written in the 1992 style on an old machine would be interesting. I wonder at the speed of this on a modern machine vs an assembly version running in dos on a 1992 machine.
